devtesla

devtesla wrote

Something I believe very strongly is that people deserve rights no matter what they have done. Our current system where abuse inflicted upon incarcerated people is informally considered part of punishment for a crime is just not acceptable in any way. That might be an easier path to argue than directly for the human rights of pedophiles, Lol.

7

devtesla wrote (edited )

I agree with this vent, entirely. The downstream effect of this level of violent rhetoric is that very few people who commit csa are actually prosecuted, for a few reasons. It essentially means that someone has to be fully dehumanized in front of a jury in order to be convicted, because they can't imagine anyone but the worst committing the crime. It means survivors aren't believed when their abuser is someone who is respected in a community. For children specifically, they often have a complex relationship with their abuser, and may not come forward to specifically because they don't see their abuser in this way.

It's also tied up in with the idea that someone who has been abused has been "ruined" in some way. I can always understand someone who has been through this kind of thing not talking about it, because they don't want to be perceived as a victim and have everything they do interpreted by others as an effect of the abuse.

I don't think this is going to get better either. The rhetoric in the air is just to call everyone you disagree with a pedophile, and then use that to talk up your righteousness as a person who's against pedophilia. While not really doing anything about it! They seem to only exist as a boogeyman. So yeah, you're totally justified to say something like "I don't need your violent fantasies" or something, because that's not really a justifiable way to act.

7

devtesla wrote

So at the moment AMD is selling through as many graphics cards as they can make, so they don't specifically need this business. On a deeper level, for AMD all the silicon that goes into a consumer GPU is silicon that could have gone into a more profitable product. This is also true of nvidia tbh, but for AMD it's specifically their mobile products, consumer CPUs and enterprise CPUs.

So why does AMD make graphics cards at all? Shiping a high performance graphics architecture pays off down the product line, and eventually makes it into laptops, handhelds, and game consoles. I suspect this is why Intel is making graphics cards now, like I'd be shocked if there's any profit for them there at all but it could pay off in other products.

But yeah the bottom line is that the buyer is fucked. There's not a good reason for AMD to match nvidia on this type of spend (and it's gigantic, AMD does spend a lot and can barely handle gaming Lol. It's more than a dozen engineers!), so nvidia can charge what they want and screw over their partners as much as possible. I'm gonna hang onto my current parts for dear life.

2

devtesla wrote

Ahh that's not a bad reason. I would expect things to be well isolated from one another but you can't always be sure.

This is very off topic but I got my social neurons back by going to board game clubs.... tho you gotta be direct at saying "I don't want to ___" at those to really make it tho Lol. But it was good for me!

3

devtesla wrote

I apologize for being critical in your vent post but why didn't you use your phone as a hotspot. I do this all the time for work, sometimes even when there is wifi because it's more reliable.

In any case cafes with wifi are kind of dying out. Being packed full of people who aren't going anywhere and only occasionally are buying more isn't actually good for a restaurant. I used to live near a great wifi coffee shop and I miss it a ton! It was open until 9pm! But it also was way expensive which I guess was paying for the space. The only other one I go to is also expensive and is part co-working so I guess rip good times

4

devtesla wrote

Sports betting ads is an instant unfollow for any podcast Lol.

What do you listen to anyway? My regulars are Just King Things (Stephen King podcast, weirdly touches on a lot of American culture), QAA (conspiracy skeptic stuff), some board game stuff, and weirdo comedy stuff like Seeking Derangements and Doighboys.

5

devtesla wrote

I have two things to regretfully inform you of:

1: I occasionally listen to the podcast of the guy who makes the podcast app I use (overcast) and he thought up this idea a decade ago. He never implemented it because he didn't want to fuck with people's business, at least back when the whole thing was smaller scale. No idea why I remember this random thing, I guess I also thought it was a good idea.

2: The way ads are delivered today would screw this up. Podcasts (or at least the one with lots of ads) use dynamically inserted ads now, meaning that there isn't just one file that everyone is downloading that is the podcast. You can download a podcast on Monday, and then download it again on Tuesday, and it'll have a different number and length of ads. There's marketing tech in the background adjusting things based on what people are paying for campaigns and such. And while they don't track that much about you, they can tell generally where the file is being downloaded from a target ads that way, so two people downloading the same podcast at the same time might get different ads.

I also learned this from that podcast app dude. He had to remove a feature where you could stream a podcast from the internet, pause it, and then resume it without downloading the whole file to your phone. It would try to resume from the same time but it'd be jumbled around because it wasn't the same file anymore!

Ads fucking suck I hate them so much!!!!!

7

devtesla wrote

Something that kind of ruins my life to think about is that to young people a videogame is like, some random crap they downloaded to their phone covered in ads or sells gatcha rolls or something. Or like Fortnite? The people who buy games that cost between $20-$70 and provide a contained experience is shrinking population, and it's getting older and older. So the games are getting more niche, and people are seeking experiences where they feel challenged because they've played videogames for decades.

Dark Souls specifically pioneered a "tough but fair" feel, where the tension comes from the fact that you're scared to move forward, and the frustration is offset by the fact that you can retreat at any moment and level up. It makes you learn about the world as you move through it, and enemies have extremely well telegraphed moves that you can just roll through. It's a game about learning. It's less hard than it has a reputation for, you just have to slow down and accept failure sometimes, but if you aren't fucking with it than that's not really shameful. I've played enough of them, I think.

So yeah a lot of indie games copy those ideas because it makes players slow down and appreciate things they might blow through otherwise. A lot of them have accessibility options that Souls games don't have, like Tunic has something that makes the bosses easier, but they are meant to be hard. And often these games are not as good as From at realizing what players can take or not.

It used to be where games were going for flow above everything, where a game needed to be neither too hard or too easy, but that comes off as boring to a lot of players these days. Personally I'm less willing to deal with hard action combat because my reactions have gone to shit, but I want to have to think over long term. Love a turn based. And I want a story to think about. So yeah no souls likes for me, but I get the appeal for sure.

4