devtesla OP wrote
Reply to comment by twovests in The Hater's Review of Bioshock Infinite by devtesla
Thanks for reading!!
This is the one thing I really liked, but I think also ties in to your later point about being a game for games reviewers. I remember bad companions being a major complaint-du-juor. I remember playing some of those games up until the point an annoying companion appears, and then not playing those games any more.
Making companions both a meaningful presence and also non-annoying is sort of an unsolvable problem in action games, Lol. Like they're either a Major consideration or they're just not there. I think there's a reason we haven't seen much like Elizabeth again, she was a ton of work and the result is sort of creepy feeling.
In general I'm okay with a companion feeling annoying because I'm annoyed by companions in real life all the time. Something would feel wrong if they didn't get on my nerves, Lol
flabberghaster wrote
A whole game that's an escort mission would probably not be much fun tbh. Everyone hates missions specifically in shooter games where you have to protect someone because there's usually not good ways to block them from damage, so if she was constantly in danger of dying and you couldn't control where she went it'd be a real slog I think.
It could be fun if done well I just can't think how to do it well
devtesla OP wrote
It wouldn't necessarily need to be an escort mission in order to feel like she's a part of the game though. There's nothing Elizabeth does that isn't either entirely predictable or something the player tells her to do; there should have been some friction to make her feel like she existed in the world and wasn't just a ghost, basically.
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