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flabberghaster wrote

A whole game that's an escort mission would probably not be much fun tbh. Everyone hates missions specifically in shooter games where you have to protect someone because there's usually not good ways to block them from damage, so if she was constantly in danger of dying and you couldn't control where she went it'd be a real slog I think.

It could be fun if done well I just can't think how to do it well

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devtesla OP wrote

It wouldn't necessarily need to be an escort mission in order to feel like she's a part of the game though. There's nothing Elizabeth does that isn't either entirely predictable or something the player tells her to do; there should have been some friction to make her feel like she existed in the world and wasn't just a ghost, basically.

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