devtesla OP wrote
Reply to comment by flabberghaster in The Hater's Review of Bioshock Infinite by devtesla
It wouldn't necessarily need to be an escort mission in order to feel like she's a part of the game though. There's nothing Elizabeth does that isn't either entirely predictable or something the player tells her to do; there should have been some friction to make her feel like she existed in the world and wasn't just a ghost, basically.
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