Recent comments in /f/games

hollyhoppet OP wrote

I'm loving Godot so far. Very powerful, very good interface, very smooth experience overall. My perspective might be a little unusual though as I've been a software dev for fifteen years and have shipped multiple mobile apps, so some of the things people might see as a steep learning curve I've been able to just step over with ease.

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twovests wrote

I have a variety of experience (GameMaker 00s to 2016, Godot in production in 2016 + hobbyist stuff afterwards, + a smattering of PyGame, Lua+Love, Unreal, and Bevy.)

Godot is pretty fantastic. I wish it had an in-engine sprite editor like GameMaker, and it has some rough engines (it's not great as a level editor if you like GameMaker's workflow of painting instances). It's dogfooded to bits (good thing) and I can recommend Godot highly!

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neku wrote

i feel like Pushmo might be an older sister type game for some reason, but i don't think my older sister would enjoy it. she likes crash bash for the playstation one, specifically the air hockey game, and that's about it.

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winter wrote

article summary because the sun is a shitty tabloid:

  • it is not a single game but rather a bundle of 12 annapurna games plus physical swag
  • it costs USD $200 (~GBP £165) which is a $60 saving over individual purchase of just the games at full price
  • however the games are often on sale making the saving less significant
  • it is a limited edition of 2500 copies
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