Recent comments in /f/games

hollyhoppet OP wrote

I'm loving Godot so far. Very powerful, very good interface, very smooth experience overall. My perspective might be a little unusual though as I've been a software dev for fifteen years and have shipped multiple mobile apps, so some of the things people might see as a steep learning curve I've been able to just step over with ease.

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twovests wrote

I have a variety of experience (GameMaker 00s to 2016, Godot in production in 2016 + hobbyist stuff afterwards, + a smattering of PyGame, Lua+Love, Unreal, and Bevy.)

Godot is pretty fantastic. I wish it had an in-engine sprite editor like GameMaker, and it has some rough engines (it's not great as a level editor if you like GameMaker's workflow of painting instances). It's dogfooded to bits (good thing) and I can recommend Godot highly!

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