Recent comments in /f/games
flabberghaster wrote
Reply to comment by devtesla in The Hater's Review of Bioshock Infinite by devtesla
A whole game that's an escort mission would probably not be much fun tbh. Everyone hates missions specifically in shooter games where you have to protect someone because there's usually not good ways to block them from damage, so if she was constantly in danger of dying and you couldn't control where she went it'd be a real slog I think.
It could be fun if done well I just can't think how to do it well
Caribou wrote
Reply to Sudokuvania: Digits of Despair by missingno
I died to the first boss
neku wrote
Reply to The Hater's Review of Bioshock Infinite by devtesla
whats remarkable to me is how seriously everybody took this game full of blatant schlock. like... throw the ball at the mixed race couple or the bad carnival barker? check out your daughterwife's underwear from her first period. there's infinite lighthouses bro.
flabberghaster wrote
Reply to The Hater's Review of Bioshock Infinite by devtesla
I remember thinking it was fun to play, and a more interesting and dynamic experience than bioshock 1 was, and I liked the story more or less but the politics are just dogshit.
I haven't played it since it came out though and it was never that remarkable to me that I had strong opinions beyond "this is fun and the dewit backstory is interesting but it's trying to both-sides the union wars and manifest destiny??"
1930sgangster wrote
Reply to The Hater's Review of Bioshock Infinite by devtesla
I felt right at home in it, see?
hollyhoppet wrote
Reply to The Hater's Review of Bioshock Infinite by devtesla
great review ty
bioschlock
devtesla OP wrote
Reply to comment by Caribou in The Hater's Review of Bioshock Infinite by devtesla
It truly felt like a mass psychosis
devtesla OP wrote
Reply to comment by twovests in The Hater's Review of Bioshock Infinite by devtesla
Thanks for reading!!
This is the one thing I really liked, but I think also ties in to your later point about being a game for games reviewers. I remember bad companions being a major complaint-du-juor. I remember playing some of those games up until the point an annoying companion appears, and then not playing those games any more.
Making companions both a meaningful presence and also non-annoying is sort of an unsolvable problem in action games, Lol. Like they're either a Major consideration or they're just not there. I think there's a reason we haven't seen much like Elizabeth again, she was a ton of work and the result is sort of creepy feeling.
In general I'm okay with a companion feeling annoying because I'm annoyed by companions in real life all the time. Something would feel wrong if they didn't get on my nerves, Lol
twovests wrote
Reply to The Hater's Review of Bioshock Infinite by devtesla
I remember playing Infinite ~10+ years ago, knowing very little else about the series. I thought it was a short and enjoyable shooter RPG as someone who was made tired by New Vegas.
It was never a contender for my Favorite Game or anything though. I think I felt similarly to the things you expressed here. I didn't particularly like mainstream games, and the games I liked were poorly received. I was really waking up to indie games at this time.
To shift topics: It's uncanny how much of this review could apply to Halo Infinite, despite only sharing half a name and half a genre.
Big systems evidently ripped out and added during development? Check. Frictionless environment complemented by an AI companion who also has no friction? Check. Superpower action shooter? Pretends to have the level of map detail you get in an immersive sim? Meant to have a real relationship to Halo to the space? Check, check, check.
I think the developers were so worried that people would make fun of her for being in the way that she’s not really there at all.
This is the one thing I really liked, but I think also ties in to your later point about being a game for games reviewers. I remember bad companions being a major complaint-du-juor. I remember playing some of those games up until the point an annoying companion appears, and then not playing those games any more.
What’s a mainstream game look like these days? Is it Fromsoft?
I think so. It feels like half the games released nowadays are trying to take something from Dark Souls.
I used to consider Nintendo as something which exists in a sort of alter-mainstream of their own making, which I do love, but Nintendo's latest releases really seem to be taking a page from the FromSoft Boss Design Book. (Dread and TotK being big examples.)
That said, the "mainstream" for the 2020s includes Hellblade, Astrobot, Helldivers, Balatro, Alan Wake 2, Psychonauts, etc. I don't think all hope is lost. Those are all games I didn't play yet, but, hey! That includes a AAA 3D platformer from a company not named Nintendo!
Good review, thank you for posting this
Caribou wrote
Reply to The Hater's Review of Bioshock Infinite by devtesla
I remembering being 15 years old and having had my mind blown away like a year earlier by the original bioshock. It opened my eyes to videogames as something more than just fun toys. I was very excited for infinite, but when i played it I remember being kinda disappointed. I told my friend about it and he told me I must have played it wrong lol.
neku wrote
I appreciate that some people are into these but I watched half an hour of it and man he takes a long time to say very little lol.
voxpoplar wrote
cowloom wrote
I've played Minetest, it's fun
Ruby wrote
I've played a little Vintage Story, it's alright. I like that it does more with the survival aspect which in Minecraft stops really being a thing pretty quickly once you get good equipment and a farm
WRETCHEDSORCERESS wrote
I appreciate that vintage story is just, like, minecraft modders' maniacal hubris given form. Absolutely wild to me. Also the nightmarish player models are hilarious I love them.
Terrafirmacraft remains among my very favorite minecraft mods. It is kinda like if that game was just a mod. It also has multiple different independently developed forks for different versions of the game, hilariously
There is something about the "minecraft but everything takes 3000 more steps" concept that drives developers to madness and genius and divine terror. I love it
voxpoplar wrote
I don’t even play Minecraft
nomorepie wrote
Reply to comment by nomorepie in asdsad fsadfg by legalassist
German Yoda
nomorepie wrote
Reply to asdsad fsadfg by legalassist
legal ass ist. deutch für legal ass is
twovests wrote
Reply to asdsad fsadfg by legalassist
not sure if this needs a crouton or not.... i actually like this post quite a bit. difficult to say
nomorepie wrote
Reply to comment by twovests in How Fish is Made and Perfect Vermin; two very short indie games that I love. by twovests
It's small and light and quite a delight.
Rhyme alert!
twovests OP wrote
Reply to comment by nomorepie in How Fish is Made and Perfect Vermin; two very short indie games that I love. by twovests
Nope! It's small and light and quite a delight. I read the first half in one sitting -- not something I get to do often nowadays.
nomorepie wrote
👀 I have been wanting to read Piranesi for ages, since I love Norrel and Strange, I'm surprised that it's that short (I thought it would be a doorstopper too). For what it's worth I have only heard good things about it, but I have so many unread books I would rather read those first, so I never actually get to new releases lol
twovests OP wrote
Reply to comment by hollyhoppet in IPS ROM Patcher. Nifty, in-browser utility for patching ROMs with IPS files. by twovests
you might not know this, but you can get them online nowadays!
i'm a certified ROM reseller, i can give you 100 roms for $30 or 300 roms for $50 :D
hollyhoppet wrote
nice, i'll use this to patch my legally made video game cartridge backups
devtesla OP wrote
Reply to comment by flabberghaster in The Hater's Review of Bioshock Infinite by devtesla
It wouldn't necessarily need to be an escort mission in order to feel like she's a part of the game though. There's nothing Elizabeth does that isn't either entirely predictable or something the player tells her to do; there should have been some friction to make her feel like she existed in the world and wasn't just a ghost, basically.