voxpoplar

voxpoplar wrote

I have not read up a huge amount but I think the standard answer is something along the lines of that anarchism does not mean lack of organising, just lack of hierarchy.

After a revolution there would still be larger structure and organising but would, ideally under an anarchistic viewpoint, be bottom-up, voluntary and truly democratic.

There’s a lot of different types of anarchism and lots of different answers to how this would theoretically work. E.g. anarcho-syndicalism is focused on the idea of anarchist trade unions seizing control of production.

How to prevent people concentrating and amassing power under these sorts of systems is obviously a big problem and I don’t think there’s any good answer other than you need mass class consciousness and people motivated against allowing that.

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voxpoplar wrote

I played this recently. Never played the unmodded game for more than an hour or so so I don’t have first-hand experience of the normal version of the game but I think without the easing the requirements to the missions and making unlocking the ending easier it would have been a much more miserable experience.

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voxpoplar wrote

A re-release of Sonic Generations just came called Sonic × Shadow Generations that ads a new campaign just for Shadow. Sonic Generations was already the best of the boost-style Sonic games but the Shadow Generations portion they added might be even better.

From the 2D side of things Sonic Mania is really good and there’s also a port of all the old Mega Drive games to the same engine on modern systems called Sonic Origins.

Sonic Frontiers is janky as all hell but I also love it and it’s honestly just really fun to move around in an open world as Sonic and I feel like the first game where they were finally figuring out how to actually do boss fights for Sonic (though they are still also janky as hell).

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