twovests

twovests OP wrote

Update: I am just playing "Sonic Adventure 2 Battle" again.

This style of Sonic game translates really well, and I think it's because the levels are navigable at-speed. I think having small segments to explore, interspersed with "hold forward here" sections, is a really smart idea.

And that opening level really holds up as one of the best of all time. Sorry Doom E1M1, there's a reason you aren't an opening level so beloved that it's casually and consistently remade like Mario 1-1 or Green Hills.

The casual absurdity and destruction is fun. The game is so janky but so charming.

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twovests wrote

Within context, this sounds like they're talking specifically about those inside the Executive branch of the United States:

But the further down the ranks you go, the more pervasive the anger at the US’s complicity in mass slaughter becomes. An entire contingent of junior White House staffers, for instance, made up a “staffer bloc” in pro-ceasefire demonstrations in Washington, DC. As a former US diplomat, I know that many people have resigned quietly and anonymously over Gaza. Many want to quit but literally don’t know what other work they’d be qualified for. These administrators—the ones who make up most of the foreign policy bureaucracy that the Obama administration derided as “the Blob”—are the ones angriest about American policy in Gaza. They are also the ones who can do the least about it, and they know it.

(That said, I have only read part of this article so far)

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twovests OP wrote

I appreciate this breakdown, I remember Mania receiving a lot of love.

I definitely tried to play the original a few times over the years but I never understood how Sonic was meant to be played. The levels in most 2D Sonics seem to zip by too fast for me to meaningfully interact with them. I think I might start with Mania and then move back

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