twovests

twovests OP wrote

I don't know why, but I really do love this so much.

I loved the creepy and almost comedic work done in The Boys are Back in Town. Didn't expect the GourdChat Lore to get expanded upon.

I've watched this four times now and I feel like I've taken in a new thing to appreciate? Perhaps all media should be made less than 10 minutes long, but of such high quality that you watch it several times?

There's this all these tiny bits of subtle storytelling, and the way it builds tension and horror with UI elements was just really well executed.

I don't know how to express it, except this is an exceptionally high quality video.

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twovests OP wrote (edited )

I found it to be very difficult, but I didn't do much item hunting, and it turns out there are special tricks to kill many bosses with ease.

If difficulty isn't a turnoff, then, yes. It controls so much better than Super Metroid (the SNES one) but does not build ambiance as nicely IMO.

But I'm biased-- I love Metroid, Metroidvanias, and stupid-hard games.

EDIT: I just saw you beat Deltarune Ch2 optional boss on no-hit. In terms of difficulty, I think you'll do fine with Dread :)

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twovests OP wrote

I can't believe they managed to meet and surpass these 16 years of simmering hype and expectations. I remember being in 2005 on an Animal Crossing forum talking about Metroid Prime being an X-Parasite and wondering how Dread would make use of the DS screens.

Also, it seems like Chozo is a real con-lang? I can't believe they managed to nail VAing Samus in a way that was satisfying, fitting, and great. The warrior scream at the end sent absolute chills down my spine.

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twovests OP wrote

I get the feeling it's establishing a "baseline" to subvert and divert from. It already has in some mostly-subtle but very-meaningful ways IMO.

I don't think the next 5 chapters will be the same "silly adventure in the dark world, seal the fountain!" routine. I'd bet money Chapter 7 won't end like "welp, good job sealing all the fountains!"

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