voxpoplar

voxpoplar OP wrote (edited )

Reply to comment by mm_ in How brutalism has shaped games by voxpoplar

Yeah there's such great goddamn environment artists now I wonder if games are pulling people away who otherwise would have gone into architecture. Some of the immersive sim games especially I think. Articles have been written just about the ceilings in Human Revolution and I've just started playing Dishonoured and god I love Dunwall. I feel like Viktor Antonov was really allowed to let loose on it in a way that the more realistic sci fi aesthetic of Half-Life 2 didn't really allow him to. You can really see a lot of the same ideas echoed but more so.

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