Gris isn't a very narrative-heavy game, doesn't have a lick of dialogue, but nonetheless tells a story very very well.
Also, I cannot emphasize this enough: I lovelovelove the very pen-and-watercolor geometric / astronomical / architectural style they have. It is satisfying in a way I can't really express.
Another game, Metroid Dread, I found the story to be extremely satisfying for some really silly reasons. It's not a good story but it was satisfying as someone who has been invested in the series for two decades. Especially how they portray Samus. But I can't explain why without spoiling the game.
On one hand, they directly conflict with trans headcanons that I had that I felt really elegantly fit in with canon, as well as conflicting with my own mental model of how the Homestuck universe worked in some particular ways.
On the other hand, I liked them a lot, they addressed some gripes I had with the original webcomic and they were thoroughly enjoyable. They also directly confirmed the theories I had for the ending of Homestuck.
They lead into Homestuck 2, which really disappointed compared to the epilogues...
twovests OP wrote
Reply to the year is 1980 and ada is the language that will save you from memory unsafety. the year is 1995 and java is the language that will save you from memory unsafety. the year is 2010 and rust by twovests
by this pattern, get ready for a hot new language in 2025