anethum

anethum wrote

speaking as someone who does that: sometimes you just need to say things. yeah, it sounds horrible, but: it's like a rhythm game. sometimes the notes just come to you and you just gotta. hit it, to keep the tempo of the conversation. my sentences are usually 70% caveats by content, but sometimes you just can't get these in and it sucks but that's how it is

obviously if the topic at hand is serious, folks shouldn't do that, but

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anethum wrote

i had actually posted a hypothesis on what your original post could've meant and where it could've come from and i deleted it 'cause i didn't vibe with it and i'm so glad i did because this is such a good story and my hypothesis turned out to be so off-base that it would almost feel like i'm belittling you

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anethum wrote

Reply to Balatro by devtesla

i actually checked out the game and did a full run and. you might've just dropped straight into my lap a new podcast game in times of dire need. so thank you

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anethum wrote

best thing I've ever written

thank you devtesla for writing dungeon meshi

i'm gonna invoke something horrible here so i'm sorry in advance: it hits the same note as the best parts of harry potter. i think it's the worldbuilding: you've written a world, with all of the little tiny details, creating a vivid place such that you want to put yourself in the characters' shoes. kui ryoko arguably did it better than the risible person responsible for harry potter, obviously without all of the baggage so that's very nice.

(in fact you could argue that kui ryoko has the inverse of "baggage" with regard to ~that topic~ specifically)

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