Recent comments in /f/ask

toasthaste wrote

I guess I've been one of those people a lot and to be fair I think seasons 3 and 4 are starting to really turn the tides on that opinion o' mine. That one Pidge episode (you know the one) showed me that the show is capable of great things-- I just wish they would try for them more often, y'know? Gimme that emotional catharsis! (to a lesser extent I think the Keith scene at the end of season 4 was another grab at this, so I'm really extra looking forward to season 5)

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flabberghaster wrote

Ah yeah. Private automobiles make no sense just from a physics perspective... At least cars anyway.

Just to move a human, who weigh a few hundred pounds at most, we have to drag around a ton and a half of metal? Weems like a waste. We should be moving away from that model for that amd a bunch of other reasons that im sure most people are aware of here

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Dogmantra wrote

the prevailing consensus on voltron legendary defender seems to be that it's really enjoyable if you bring a lot to the table and I do not much care for that opinion, I like it because I genuinely think it's good on its own merits and do not need to bring my own jam to the toast cafe as it were

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Moonside OP wrote

This list of SNES extra chips on Wikipedia makes no mention of any sound chips on cartridges, but apparently some Famicom cartidges had ones.

I had a Sega Megadrive growing up, but I think the stock SNES sound chip was better than what the Sega had. I have a vague memory too that some SNES games had a sound chip on their cartridges, but the purpose of which was to enable the abuse of the original sound chip for non-audio processing.

I think in the end it might be that the Sega soundchip was more limited that what SNES had and thus the good songs had to be more carefully written and arranged to fit the limitations. I think one reason why Sonic 1 OST is so good it was made by a bassist as I think it's the bass that is most lacking on Sega games. But bassists tend to be quite sensitive to tone so I'm sure that helped.

Example: compare the hospital theme of EarthBound to the Star Light Zone theme, which seems to be Genesis chip bass at its most mellow and even then the bass line consists of pretty detached notes, I think in order to work around limitations. It works here because the music demands it, but I think SNES is the general winner here as it could support a bass and drum propelled track like the above.

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missingno wrote

I actually think hold and no hold are both interesting games in their own right. Hold makes basic survival easier at first, but that's why TGM3 uses it as an excuse to crank the speed up even faster and expect the player to utilize this privilege well in order to keep up. But TGM1/2 forces you to keep your stack neater and ready for anything, whatever pieces you get you have to be able to deal with them.

If I was in charge of making the perfect Tetris implementation, they'd both be present as two separate game modes with separate leaderboards.

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