hollyhoppet

hollyhoppet OP wrote

Reply to comment by musou in me🤓irl by hollyhoppet

while as an autistic person i don't really like the picky eater analogy, i do think things are definitely a little overproduced now. but it was that way in the 80s too, things go in cycles

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hollyhoppet wrote

aside from some stuttering (likely poorly optimized shader caching) the game works fine for me and several people i know and i'm having a blast. i'd say my pc specs are about mid, cpu is on the weak side. a game this big and complicated it's unsurprising that there are issues with some configurations and Gamers are known to be a little obsessive about things.

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hollyhoppet wrote (edited )

I see it as a resource allocation problem that is caused by a motive for profit rather than a motive to make things that address needs of the people as a whole. A lot of software intended for really good and helpful purpose just gets completely ignored or is total garbage.

There are probably applications in computing for making our industries and infrastructure more efficient and safer that we can't even dream of. For example, I used to work for a company that built software used to simulate municipal water networks to do things such as track leaks, minimize water waste, and ensure efficient temperature management. The company was about 10 people large but the software serviced hundreds of cities, many in arid or desert regions of the world, where water conservation is paramount.

Unfortunately, the software was extremely buggy, as cities just don't have the money to compete with the amazons and googles of the world. Sometimes I wonder how amazing we could have made those tools if we had 25, or hell, 100 people.

No, I don't think we've taken computers too far. I think we've been coerced to attend to diversions that largely benefit those with access to the levers of power. I think in a liberated society we could take the wealth of talent and science we have and use it to solve actual problems.

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