Recent comments in /f/killallgames
neku wrote
fans are upset but the shareholders are lovin it
anethum wrote
NO
oolong OP wrote
Reply to comment by neku in NEKO ATSUME 2 by oolong
there's a vr version for those who want to virtually hold the cats but they even released an update for the og today
neku wrote
Reply to NEKO ATSUME 2 by oolong
i figured that they would have sold the fuck out w/ the neko atsume series and that they would be on like the 40th neko atsume game by now. kinda cool that like ten years later theyre like "heres the second neko atsume game"
oolong OP wrote
Reply to comment by cute_spider in another code got a port and no one told me???????? by oolong
reading my mind is not optional!!!
devtesla wrote
I'm sorry I should have mentioned it. It's very cool
cute_spider wrote
I mean, yeah. :/
I knew you didn't have a switch so I figured you'd be sad to miss out on the updated port.
Sorry, I was trying to be considerate of your feelings but I can see now that I was being really rude by withholding the news
anethum wrote
Reply to comment by hollyhoppet in official just post super bowl lviii thread: california vs missouri by cute_spider
you don't usually miss out much with super bowl anyway: obviously you can’t judge the super bowl “purely” by “game quality”, whatever that means, because there’s the stakes involved and all of the accoutrements of the show. and cteball’s not a nice sport to watch in the first place. but as with this version, super bowls tend to be very nervous, very tentative games. there’s usually one trick play that people will talk about for a long time but everything leading up to that will usually be sludge.
but this one the kickers did show out. i’m not even trying to joke here: they kicked the ball very far in this one
hollyhoppet wrote
i did a grillout yesterday and didn't watch any football lol
anethum wrote
i love when taylor swift swifted all over these dudes
anethum wrote
Reply to comment by twovests in How Celeste became an icon of trans gaming by hollyhoppet
i've never finished celeste because i have fucking demand avoidance for playing video games. like not even for difficulty reasons
though i did remember, a few weeks after last playing it, i read about how there's wavedashing in it, and i fired up the game just to learn (and pull off!) wavedashing. so i can put that in my resume at least
maybe i should try and pick it up again idk
twovests wrote
I found it kind of unbelievable that "20% of players" finished Farewell. On Steam at least, only 37.5% beat the base game, 30% collect the first Crystal Heart, and 8.4% beat Farewell. I'm assuming that 8.4% makes 20% of those who own the Celeste DLC.
Even 8.4% seems bizarrely high. For those who don't know, it's very very hard to do. The game builds very difficult levels out of separate "screens", which are small and ruthless platforming challenges. The mercy is in that dying in a screen brings you back to the start of the screen.
Just starting Farewell requires collecting crystal hearts from the hard-mode "B-side" levels, the easiest of which are harder than the hardest levels from the base game. And collecting the crystal hearts means beating an extra hard, optional side-screen in the already very difficult B-sides.
The mercy is made crueler in that the B-sides are composed of very long and unforgiving, Kaizo-inspired screens. Here is the B-side of Chapter 7. Spoilers.
I'm a dedicated Gamer Who Is Good At Games, and Celeste is my type of thing, but the final levels became physically taxing to the point I had to stop playing because of how much pain my hands were in. I never beat Farewell.
Farwell is DLC for the most Fucked Up Sickos of the world, dedicated masters of the craft of sitting on ones ass for MANY hours to play a Video Jame. It introduces many new mechanics requiring pixel-perfect execution a screen later.
But in seriousness, this quote from the article stuck out:
“During Celeste’s development, I did not know that Madeline or myself were trans. During the Farewell DLC’s development, I began to form a hunch. Post-development, I now know that we both are.”
It's hard to explain, but this always made a lot of sense. This clicks, but I wouldn't have been able to explain why. The design of the levels and the challenges of the platforming are meant to be symbolic of Madeline's personal journey. Designing the hard levels just right must necessarily mean reflecting what Celeste is going through.
Farewell isn't just a bunch of very hard screens, it starts a new narrative, past the conclusion of the prior, with having Madeline handle newfound grief.
When the pride flags showed up in the letsplay I saw of Farewell, I chalked that up to "Cool, pride! Madeline sure isn't trans-coded but I appreciate it." Then the dev came out as trans and said Madeline is trans and that was great. I went back and completed it with assist mode. :)
So, I really like this writeup. It helps dig into the why the "pre-egg-crack Celeste dev realized she was trans when making Farewell" clicked so well.
Back to the difficulty rants: It turns out my assessment of Farewell was completely wrong. The hardcore Celesters out there think it's easy. There are C sides? D sides? E sides, F sides? Z sides? My idea of "pixel perfect" is a joke to Celeste fans? This is the Z-side?
Anyways, Celeste is a good game and this is a really good writeup.
If you haven't played Celeste, it's still very good.
If the difficult of Celeste turns you off, you should know it has a fantastic accessibility mode called "Assist mode". It's what allowed me to enjoy Farewell. The only change it makes is adding a small icon
If you have played Celeste but the difficulty turned you off, you should know it has a great Assist mode (accessibility mode), and they've added some options since launch. I beat finally Farewell with Infinite Stamina and Dash Assist enabled (which freezes the game while you hold the dash button).
Assist Mode doesn't penalize you in any way, and you can unlock all the achievements in it. The only difference is that it adds a small stamp to your save file.
... Which probably explains why 8.4% of players beat Farewell! I'm one of them! :D
ellynu wrote
dark souls
hollyhoppet OP wrote
Reply to comment by flabberghaster in which dark souls game is the dark souls of dark souls? by hollyhoppet
how dare you
flabberghaster wrote
Mario Party
oolong wrote
Reply to Ubisoft Exec Says Gamers Need to Get 'Comfortable' Not Owning Their Games for Subscriptions to Take Off by nitori
checking if ubisoft published games on the 3ds ha, well ubisoft can get used to me downloading their games onto my hacked 3ds
I_got_killed_one_time OP wrote
Reply to alright esteemed game of the forum " void's stranger " is on sale !! i cant wait to indulge in a massive saving of by I_got_killed_one_time
it is a tiny obscure indie game so i guess i cant be mad theyre not giving it away for practically free lol. we love developers here, except all the millions with wicked souls
anethum wrote
not that this was the only thing that e3 did, but the game awards kinda supplanted it as The Trailers Show, didn't it
neku wrote
its probably for the best.
emma wrote
Reply to World's biggest mod site shows no patience for bigoted mod that erased a queer relationship from Baldur's Gate 3, will keep banning mods that are 'deliberately against inclusivity and/or diversity' by hollyhoppet
i, too, like to spend my free time being completely normal
nitori OP wrote
Reply to comment by Moonside in Sexy Anime RPG Puts Players In ‘Gem Debt’ To Pay Off Dev’s Mistake by nitori
oh hell naw I don't want Touhou Lost Word to put me in debt
Moonside wrote
If this works out more gacha games will use debt based mechanics
cute_spider wrote
Reply to you can play virtual boy wario land on the 3ds now by emma
The way it was meant to be played!!
But yeah that's really perfect - porting Nintendo's failed 3D project to its next-best 3D platform 🤣