musou

musou wrote

Reply to k by weavves

this is a good post! welcome to jstpst!

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musou wrote

i mostly play multiplayer pvp type games so it's a fun exercise to think back on my favorite story-driven titles thru the years!

  1. '88-'98: Super Mario RPG. i had to go with this, it feels like kind of an accident of history that it's so good. square and nintendo were both in top form and their collaboration on this one really shows it. memorable characters, fun and (at the time) innovative combat, state-of-the-art graphics, and some of the best BGM of any SNES title.

  2. '99-'08: Jet Set Radio. still my favorite video game soundtrack of all time, a great novel concept and fantastic execution. maybe some minor gripes about camera behavior but that was really common in third person games of the era.

  3. '09-'13: FTL was my favorite single player game of this era and i still come back to it regularly. it hits that nice balance betweeen difficulty and replayability that i think a lot of roguelikes struggle to get right. it feels like the great star trek game we always deserved but never got.

  4. '14-'16: Papers Please was really good and i feel like it has only gotten more relevant lately. i normally can't go in for games with multiple endings because i don't have the patience to replay the entire game nor the organization to keep all my save points straight so i know when to branch. i loved the way they handled branching story paths in that game and was actually excited to find different endings.

  5. 2017: it's probably premature to say that Night In The Woods is my favorite story game of all time but i have replayed it like 5-6 times since it came out and it's still in my head on a regular basis with no signs of stopping. i love everything about it.

  6. Into The Breach is a worthy successor to FTL and just as addictive. i kind of wish there was more storytelling and lore in the game but it's really well-designed strategy and very replayable

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musou OP wrote

not to big it up too much, but this has a few advantages over google that i really like, though they may not matter to anyone else. typing "teatimer.site/5" is faster than going to google for me because i don't use their search engine. it also displays the countdown in the document.title, so i can tab over to another window and still see how much time is left. it also has a convenient way to get predictable minutes and seconds every time. a few test googles revealed inconsistent support for that.

it's also written in a way that you can subtract seconds if you want. "4m-15" gives you 3 and 3/4th minutes. okay, this last one is probably not actually useful :]

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musou wrote

this is a good article. the section talking about the declining birth rate fails to mention climate change, which is (at least among me and my 20/30something friends) the #1 reason why nobody wants to procreate. i kinda wish they'd at least mentioned it.

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musou wrote (edited )

Reply to Absolute hero by Moonside

i had a similar sort of job once and used emacs w3 for the same purpose. i technically had programming work to do at times, but i realized after my first couple days that i was hired as the company's only full-time programmer NOT because they had a need for one, but as a way to threaten the companies they bought all their software from in an attempt to get a better deal (i was not well paid). i had about 2-3 busy days a month.

eventually they caught wise and started making me answer phones so i started looking for another job, but i actually didn't quit until they told me to build something that would have been illegal.

capitalism is a farce.

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