Recent comments in /f/killallgames

devtesla OP wrote

rating the levels

S Tier:
Compton's Cookoff - fantastic concept, and so good at illustrating its themes that it makes about half of the other levels redundant, at least in part
The Motherlobe/Quarry/The Questionable Area - just dicking around in these areas are very fun, as it should be. lots of great optional dialog

A Tier:
Hollis' Classroom/ Hollis' Hot Streak - the structure of this part of the game, including the casino part, rules. depressing that they don't try for something this cool again until the very end, and it's not as good.
Strike City/ Cruller's Correspondence/ Ford's Follicles/ Tomb of the Sharkophogus - I've seen some people angry about the amount of Ford in the game but I thought this all tied together very well, and the levels all had cool gimmicks. Really felt bad each time I put a piece back together.
Cassie's Collection - very funny all the way through, and while it is yet another old Psychonaut (yaoP) it's actually about new things. still a little stale structurally, but that's an overall game problem and not its fault

B Tier:
Lucrecia's Lament/ Fatherland Follies - this section was probably supposed to be as cool as the Hollis part but they had to cut it down, still good stuff, overall satisfying ending.
Bob's Bottles - lot to love about this, but it would have been way better if it wasn't yaoP and if you didn't immediately cure his Alcoholism. if it was close to the same thing but a side character it's A or S teir: well written, looks good, plays interestingly
Loboto's Labyrinth - A fun opening, though I really thought Loboto would be more integral after all that

C Tier:
PSI King's Sensorium - I'm being meaner than I should be because it's just not an aesthetic that I like. I do feel like it should play weirder than it is, if it's gonna look that trippy, but it's pretty normal. Also angry that it hides that it's yaoP until it gets going.
Green Needle Gulch - It's fine, I miss running around the rest of the map tho

That's it, nothing worse than a C

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voxpoplar OP wrote

Yeah originally integrate only undid differentiate and wasn't a win condition. When I updated last week it I decided to add more levels going the other way with integrate. I realised it was much easier so I made it so you had to do it once more than differentiate. It might have been a mistake to let you do something that just lets you avoid the main joke but I also thought it was unsatisfyingly asymmetric before.

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voxpoplar wrote (edited )

So the grammatical answer is that you repeat the verb in the negative.

  • An rachaidh tú? - Will you go?
  • rachaidh - Yes (just the future tense form of the verb go on its own)
  • ní rachaidh - No (the future tense form of the verb with the negative particle before it)

You can give more verbose answers as well but that's the most terse way.

What they went with in the game is a bit more verbose to account for the fact that it was presumably not feasible for them to record a negative form of every verb that gets act of the player in the game and dynamically play them back at the appropriate time. It's the sentence "ní dhéanfaidh mé é sin" (I will not do that) said very quickly.

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