I actually think hold and no hold are both interesting games in their own right. Hold makes basic survival easier at first, but that's why TGM3 uses it as an excuse to crank the speed up even faster and expect the player to utilize this privilege well in order to keep up. But TGM1/2 forces you to keep your stack neater and ready for anything, whatever pieces you get you have to be able to deal with them.
If I was in charge of making the perfect Tetris implementation, they'd both be present as two separate game modes with separate leaderboards.
I've tried to get into Garou but I don't like what they did to Terry and the rest of the cast didn't click for me. I might've enjoyed Rock if he wasn't so terrible, but alas. Also I could never figure out how to do feint cancels, I input feint and nothing happens.
Waku Waku 7 though, now that's the best masterpiece ever to grace the Neo Geo.
They actually did have patents describing using the IR camera to track objects in 3D space. On the other site's /r/nintendo a while someone predicted a toy set based around that feature. Wish I could find the thread now, but everyone thought it was too much of a stretch and it was probably just another one of those random patents that wouldn't go anywhere, lol.
missingno wrote
Reply to More Than Just a Game: The Mental Techniques of Advanced Melee Players by Moonside
bring back pm