I think Emacs must count for being very idiosyncratic, at the very least, even if it's well known. I wish it was more robust though.
CoqIDE is for the Coq theorem prover and using it has this weird video gamey vibe to it. When you're proving a theorem in Coq, you're essentially manipulating equations until they "match" the target one. In essence, you write a "sentence" in Coq - commands actually do end with periods, then hit the next step command and Coq checks whether your command compiles or not. If it does, your reasoning was valid in a way that Coq could verify. I think it would be possible to write a very good puzzle game along these lines, actually.
There's this fantasy video game console called Pico-8 that actually houses a development environment in itself, including a music sequencer, sprite editor and an editor. It uses Lua, which is honestly a bit too quirky a language for me.
Also any time there's an actually usable repl, it's both weird and quite welcome. Weird because they're rare, welcome because it's such a fast way of trying out things. But I do feel they could be loads better if they weren't subject to the idiosyncrasies of terminal emulators. Like setting up a custom prompt for each language is a lot of work for such a little thing. For GHCi (for Haskell), I have the current working directory, loaded modules and a pink lowercase lambda as my prompt which is cool since now I can distinguish between terminal windows at a glance, but of course I had to assimilate a bunch of tutorials all around the place to make it happen.
I think I conceived a cooperative sailing game back on the old site, where's my money, Rare? I actually watched another stream (by accident, I think) in which a bunch of easily excited bois do silly stuff.
For once, I stopped reading a book too early to plagiarize it! But my version will have a badass Totoro with a katana and your favorite discontinued childhood cereal.
Procedurally generated game with a few thousand endings. 100% speed run competition with a monetary reward. 11 renowned e-atheletes living in a dorm, their lives broadcasted on Twitch.
Tbh there was enough complaining on the internet about the show when the sauce drama was ongoing that you'd think the show had hemorrhaged 75% of its audience.
If this is the case then the people of Adult Swim/Cartoon Network are objectively bad at business. Annoying as super intense fandom is, it's a license to print money. I suspect there's some further drama behind the whole shenanigan.
The season finale gave a faux reset, but actually set the tension between the family members moving and each character had development. They started having some agency when in previous seasons almost everything was put into motion by Rick. Then the season finale came, which basically was all about how badass Rick was. Apparently Dan Harmon contributed more than usual to the last episode so I'm gonna blame it on him for he doesn't know his son.
Moonside wrote
Reply to What "weird" but useful programming environments have you used? by twovests
I think Emacs must count for being very idiosyncratic, at the very least, even if it's well known. I wish it was more robust though.
CoqIDE is for the Coq theorem prover and using it has this weird video gamey vibe to it. When you're proving a theorem in Coq, you're essentially manipulating equations until they "match" the target one. In essence, you write a "sentence" in Coq - commands actually do end with periods, then hit the next step command and Coq checks whether your command compiles or not. If it does, your reasoning was valid in a way that Coq could verify. I think it would be possible to write a very good puzzle game along these lines, actually.
There's this fantasy video game console called Pico-8 that actually houses a development environment in itself, including a music sequencer, sprite editor and an editor. It uses Lua, which is honestly a bit too quirky a language for me.
Also any time there's an actually usable repl, it's both weird and quite welcome. Weird because they're rare, welcome because it's such a fast way of trying out things. But I do feel they could be loads better if they weren't subject to the idiosyncrasies of terminal emulators. Like setting up a custom prompt for each language is a lot of work for such a little thing. For GHCi (for Haskell), I have the current working directory, loaded modules and a pink lowercase lambda as my prompt which is cool since now I can distinguish between terminal windows at a glance, but of course I had to assimilate a bunch of tutorials all around the place to make it happen.