Recent comments in /f/killallgames
Moonside wrote
i) so good ii) I am so glad that there's the gaming videos have been diversifying lately. I still remember the dark days of angry nerds yelling quite a lot...
toasthaste wrote
Reply to comment by voxpoplar in is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
I think about this so often
Like, the water in Sea of Thieves. EVERY game could have water like that, if people would just SHARE instead of forcing each other to do redundant work!
toasthaste wrote
I love Brian David Gilbert so MUCH
more like brian david gil-books am i right
mm_ wrote
i dont know skyrim at all but omg this guy is so good
hollyhoppet wrote
Reply to comment by neku in is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
You'd be surprised. I think because their front legs and hind legs bend in opposite directions it gives them a lot of flexibility and stability. Granted I do think it's still getting up a bit unrealistically fast, but not toooo badly... more just a bit video game handwavy fast
voxpoplar wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
god imagine if all the technology they're putting into this game was open source
fuckin' capitalism man
Moonside wrote
Reply to comment by mm_ in is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
I thought that the horse imprint was the thing people were impressed by, the horse falling down is just a means to get that cool environmental effect.
neku wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
that horse got up really quick. i feel like horses are the kind of creature where if they fall over its not easy to get back up
hitto wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
honestly i love the sand effects. is there a button to make, like, a sand angel?
hollyhoppet wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
As a sim nerd I’m all over stuff like this... except maybe not the horse nuts thing
Caribou wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
all I know about this game is the realistic horse nuts
mm_ wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
didnt like this until i noticed the horse imprint
mm_ wrote
Reply to comment by voxpoplar in How brutalism has shaped games by voxpoplar
oo just googled pics and yea looks great
voxpoplar OP wrote (edited )
Reply to comment by mm_ in How brutalism has shaped games by voxpoplar
Yeah there's such great goddamn environment artists now I wonder if games are pulling people away who otherwise would have gone into architecture. Some of the immersive sim games especially I think. Articles have been written just about the ceilings in Human Revolution and I've just started playing Dishonoured and god I love Dunwall. I feel like Viktor Antonov was really allowed to let loose on it in a way that the more realistic sci fi aesthetic of Half-Life 2 didn't really allow him to. You can really see a lot of the same ideas echoed but more so.
mm_ wrote
Reply to How brutalism has shaped games by voxpoplar
thanks i love this and im sure you could fill a book with example and the different history. i do feel like games in the past few years have gotten way better at architecture (and weird archtiecture is much more mainstream now through blog saturation etc) so i think things will only get better from here on out
hollyhoppet wrote
omg
mm_ wrote
this was great
cute_spider_ni_srsly wrote (edited )
ceave has like 80% good videos
i mean like most of his videos are really good
devtesla wrote
this is good Isabelle
hollyhoppet wrote
Reply to confession by devtesla
Yeah Dragalia is pretty cool and the controls feel great.
I haven't played more than like three "levels" but I liked it so far.
Also sigh the weird spine thing lol.
devtesla OP wrote
Reply to confession by devtesla
oh the music is rad and all from the same j-pop album that you can listen to on spotify: DAOKO - THANK YOU BLUE
devtesla OP wrote (edited )
Reply to confession by devtesla
here's my player ID
14849470745
musou OP wrote (edited )
Reply to comment by cute_spider_ni_srsly in reactionary bullshit is on the rise in D&D again by musou
apparently there's some other stuff about their company run subreddit which i don't really know anything about, i'm just upset at white dudes trying to get people grabbing pitchforks because of "reverse racism" because some company won't sponsor their d&d show
hollyhoppet OP wrote
Reply to comment by Moonside in I read ALL 337 books in Skyrim so you don't have to by hollyhoppet
i mean there's still plenty of that but yeah it's nice it's not the only thing