Recent comments in /f/killallgames

hollyhoppet wrote

You'd be surprised. I think because their front legs and hind legs bend in opposite directions it gives them a lot of flexibility and stability. Granted I do think it's still getting up a bit unrealistically fast, but not toooo badly... more just a bit video game handwavy fast

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voxpoplar OP wrote (edited )

Reply to comment by mm_ in How brutalism has shaped games by voxpoplar

Yeah there's such great goddamn environment artists now I wonder if games are pulling people away who otherwise would have gone into architecture. Some of the immersive sim games especially I think. Articles have been written just about the ceilings in Human Revolution and I've just started playing Dishonoured and god I love Dunwall. I feel like Viktor Antonov was really allowed to let loose on it in a way that the more realistic sci fi aesthetic of Half-Life 2 didn't really allow him to. You can really see a lot of the same ideas echoed but more so.

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mm_ wrote

thanks i love this and im sure you could fill a book with example and the different history. i do feel like games in the past few years have gotten way better at architecture (and weird archtiecture is much more mainstream now through blog saturation etc) so i think things will only get better from here on out

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hollyhoppet wrote

Reply to confession by devtesla

Yeah Dragalia is pretty cool and the controls feel great.

I haven't played more than like three "levels" but I liked it so far.

Also sigh the weird spine thing lol.

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musou OP wrote (edited )

apparently there's some other stuff about their company run subreddit which i don't really know anything about, i'm just upset at white dudes trying to get people grabbing pitchforks because of "reverse racism" because some company won't sponsor their d&d show

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