voxpoplar wrote
There's no reason you couldn't do this. It would really only be marginal more complicated than programming a normal game I think. Designing levels that make good use of it would be hard though.
twovests OP wrote
Oh yeah, I know exactly how I'd do these! The only problem is free time (plus my excuse of "I'm waiting for Godot 3.0 to come out!").
I've also got some levels in mind :D
Viewing a single comment thread. View all comments