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twovests OP wrote

Update: I am just playing "Sonic Adventure 2 Battle" again.

This style of Sonic game translates really well, and I think it's because the levels are navigable at-speed. I think having small segments to explore, interspersed with "hold forward here" sections, is a really smart idea.

And that opening level really holds up as one of the best of all time. Sorry Doom E1M1, there's a reason you aren't an opening level so beloved that it's casually and consistently remade like Mario 1-1 or Green Hills.

The casual absurdity and destruction is fun. The game is so janky but so charming.

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twovests OP wrote

Update: WOW that's a bad game

It does a few things very well, but this game is defined by jank. It was bad in 2001 and it's unplayable in 2024. Every moment that felt good is subverted by the horrible controls. It's damning that this is the best of the 3D Sonics, too.

The Sonic/Shadow levels are good, the Tails/Eggman levels would be okay if it weren't for the BEEEEEEEEEEEEEPBEEEEEEEEPBEEEEEEEP, and the Knuckles/Rouge levels bring the whole thing down.

I have so much positive memory of this game that I threw away by playing it again. This one should have cooked a lot, lot longer.

I wish I had more good things to say about this. Chao Garden is the best part of the game though

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