Submitted by Moonside in programming
twovests wrote
Reply to comment by lainproliant in So what project are you working on? by Moonside
Ooh is lost-levels published? It'd be cool to check that out
lainproliant wrote
It's going through a rewrite, but I can share with you the old version.
lainproliant wrote
https://github.com/lainproliant/lost-levels
Run submodules.sh
to pull down the submodules, then make
to build. Requires sdl2 and sdl2-image.
There's two demos: quadtree
that shows the breakdown of a quadtree that would be used for collision detection, and simple
that I use as a benchmarking tool to see how many sprites I can get on the screen before framerate starts to suffer.
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