Recent comments in /f/killallgames
musou wrote (edited )
there's a lot of cool ideas and good analysis in here. i definitely think that counterstrike was the first time i realized there was a massive split between what i wanted from a multiplayer FPS and what a lot of other people wanted. i don't even really consider the arena shooter subgenre i love so much to really be an FPS in anything but a technical sense anymore, because the market and culture surrounding FPS games as a whole has been so dominated by demands for more immersion, realism, simulation, and of course a whole lot of bootlicking military propaganda.
i don't necessarily agree with his conclusions though. i think all the reasons he cites are good reason to discard the idea of FPS games representing a genre of game altogether. the way i see it, it's not that the genre has fallen out of favor or popularity, it's that it expanded to the point where so many different design choices and priorities have made talking about it as a unified category not really make sense anymore. Arma, Quake Champions, Gone Home, Serious Sam, Overwatch, and Portal are all very different kinds of games. they just happen to share a control scheme and camera perspective.
mm_ wrote
love yang
hollyhoppet wrote
i love that people are still talking about stalker
devtesla wrote
Reply to comment by hollyhoppet in hmm it's time for me to make some progress in the yakuza 0 plot by hollyhoppet
lol that might be the only way
hollyhoppet OP wrote
Reply to comment by devtesla in hmm it's time for me to make some progress in the yakuza 0 plot by hollyhoppet
I’m pretty decent but I feel like it’s specifically thanks to being a musician with pretty decent music theory knowledge lol
Caribou wrote
Reply to the new overwatch robot got a buttcrack by neku
I hate this
devtesla wrote
Reply to comment by hollyhoppet in hmm it's time for me to make some progress in the yakuza 0 plot by hollyhoppet
lol are you any good at that? It's so hard
cute_spider_ni_srsly wrote
Reply to it's me, the one person hype for Spirits by devtesla
I was also like, "yo spirits sounds like a good direction for challenges I am into this"
hollyhoppet OP wrote
Reply to comment by devtesla in hmm it's time for me to make some progress in the yakuza 0 plot by hollyhoppet
I went to the disco afterward
devtesla wrote
that is progress
musou wrote
Reply to heres my deltarune review by neku
it's so good. i stayed up til 3am finishing it and working on a fan remix of one of the BGMs and i think today i'm gonna replay it
Moonside wrote
Reply to comment by hollyhoppet in I read ALL 337 books in Skyrim so you don't have to by hollyhoppet
We're almost at the point where The Algorithm knows not to recommend much of it if you only watch quality content.
hollyhoppet OP wrote
Reply to comment by Moonside in I read ALL 337 books in Skyrim so you don't have to by hollyhoppet
i mean there's still plenty of that but yeah it's nice it's not the only thing
Moonside wrote
i) so good ii) I am so glad that there's the gaming videos have been diversifying lately. I still remember the dark days of angry nerds yelling quite a lot...
toasthaste wrote
Reply to comment by voxpoplar in is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
I think about this so often
Like, the water in Sea of Thieves. EVERY game could have water like that, if people would just SHARE instead of forcing each other to do redundant work!
toasthaste wrote
I love Brian David Gilbert so MUCH
more like brian david gil-books am i right
mm_ wrote
i dont know skyrim at all but omg this guy is so good
hollyhoppet wrote
Reply to comment by neku in is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
You'd be surprised. I think because their front legs and hind legs bend in opposite directions it gives them a lot of flexibility and stability. Granted I do think it's still getting up a bit unrealistically fast, but not toooo badly... more just a bit video game handwavy fast
voxpoplar wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
god imagine if all the technology they're putting into this game was open source
fuckin' capitalism man
Moonside wrote
Reply to comment by mm_ in is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
I thought that the horse imprint was the thing people were impressed by, the horse falling down is just a means to get that cool environmental effect.
neku wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
that horse got up really quick. i feel like horses are the kind of creature where if they fall over its not easy to get back up
hitto wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
honestly i love the sand effects. is there a button to make, like, a sand angel?
hollyhoppet wrote
Reply to is this seriously supposed to be a selling point? back in my day you didn't have to worry about your fucking horse falling over in your videogame... by razz
As a sim nerd I’m all over stuff like this... except maybe not the horse nuts thing
CalciumConnoisseur wrote
Reply to comment by Caribou in the new overwatch robot got a buttcrack by neku
why?