Submitted by twovests in killallgames

This game has the same style as the 2019 Links Awakening remake, and initially appears to be built on the same engine, but it definitely descends from Breath of the Wild and Tears of the Kingdom.

Like both games, you're granted a variety of powers involving interacting with the environment in a varied physics-sandbox. It lays out constraints that you're free to blow all the way open. It has some of the wackiest combat in the series history (I beat a boss by summoning a Peahat, possessing its body, and taking regular naps to recharge my health).

But it makes a very welcome return to (1) traditional dungeons and (2) traditional puzzle solving. While you can summon a spider to use to scale arbitrary heights, or abuse the physics to literally fly almost anywhere in the overworld, you still get locked into dungeons. You have a map, keys, a boss key, and constrained puzzles you can't always cheese.

Despite this, this is the most unusual Zelda I've played. I reckon this will be regarded a-la Links Awakening or Spirit Tracks (two Zeldas I haven't played much of, but I understand to be wacky).

I've just started the first dungeon, and my impression is that, if we're categorizing Zelda games, this fits in with BotW/TotK before it fits in with Links Awakening or ALttP.

I am so happy the game which made Zelda a playable character is also one of the best.


TLDR:

  • You can still get the Yuzu emulator and an EoW ROM. Play Echoes of Wisdom, but don't pay for it if you can emulate it!

  • Also, play Outer Wilds

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