Tunic and Celeste are some of the big ones which come to mind.
Prey (2017) isn't indie, but it was the first AAA game I bought where I realized I wanted to play it, but didn't care for the genres (survival horror crafting stealth RPGs). The easiest mode turned it into a game I enjoyed quite a bit.
I don't have any disabilities which significantly impact my ability to beat these games, but the accessibility mode significantly improved my ability to enjoy these games.
toasthaste wrote
Yeah, I just finished Tunic recently and I absolutely never would have without the ability to customize the combat difficulty. I probably could have but I just flat out do not like the combat, so I would not have.
(the first time I tried the game it only had "no fail mode" and didn't have the "reduce combat difficulty" option, and having to choose between "this boss fight is miserably hard and unfun" and "this boss fight is completely trivial because you cannot die" was insufficient for me. Having medium options counts for a lot!
...huh I wonder how hard it would be to have an option that like... just slows bosses down? If you enjoy the idea of the combat but your reaction time is Just Too Slow to engage with it on its own terms, that seems like it could go a long way. tunic has something like this but it's an item. but I mean more generally for games that decide to have accessibility options. it seems like it might be easier to implement than some other things.
so many more people could have fun with dark soulsian games if this was an option, without it otherwise throwing off the game balance...