Submitted by twovests in just_post (edited )

When I wrote my Tunic review, I was a fool, woefully shallow in the depths of the game. Now I beat it! It has a special place in my heart.

Here's a few things I'd like to say:

  1. Tunic is actually more like Zelda. I'm sorry to anyone who I mislead with the Metroidvania title.
  2. You will need a lot of Gamer Intuition^TM to get ahead here. Much of the game involves finding hidden paths. Luckily, the world is very dense, and backtracking is not a chore. I wouldn't recommend this to someone who doesn't have a lot of game experience!
  3. You might be tempted to grind a little for coins. If you hate grinding like me, there is a glitch. It hasn't been patched out, and it's very fitting with the kind of game this wants to be.
  4. The combat is hard and it'd be a shame for someone to miss out on this game because of that. Accessibilty gives you a "reduce difficulty", "infinite stamina", and "no fail mode". Use them! You can do it! The game encourages you to!
  5. I previously recommended Outer Wilds. These games are very different, but my favorite parts of both are the parts where they overlap.
  6. Use the Discord if you want help. You might need it. The alternative is searching the internet, and you will run into spoilers :(
  7. If you like to speedrun, this game will have you well fed. If you're speedrun curious, this game might be your first. The strats I see don't involve frame-perfect exploits, just creative applications of the mechanics.

All in all, this game really makes you feel like a tiny fox in a big world.

A lot of games call themselves a "love letter". I don't think this is an overused term. Love letters are a great thing! Some love letters are better than others, and Tunic is one of the best love letters.

3

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