cowloom wrote
That sounds pretty fun, how is Godot for game development? I've only ever used Game Maker, and later C++/SFML.
twovests wrote
I have a variety of experience (GameMaker 00s to 2016, Godot in production in 2016 + hobbyist stuff afterwards, + a smattering of PyGame, Lua+Love, Unreal, and Bevy.)
Godot is pretty fantastic. I wish it had an in-engine sprite editor like GameMaker, and it has some rough engines (it's not great as a level editor if you like GameMaker's workflow of painting instances). It's dogfooded to bits (good thing) and I can recommend Godot highly!
cowloom wrote
That's cool, I may check it out sometime! Not that I have an actual game I want to make, I've just made a few simple hobby games for fun. Bonus points for it being FOSS as well
hollyhoppet OP wrote
I'm loving Godot so far. Very powerful, very good interface, very smooth experience overall. My perspective might be a little unusual though as I've been a software dev for fifteen years and have shipped multiple mobile apps, so some of the things people might see as a steep learning curve I've been able to just step over with ease.
cowloom wrote
That's pretty cool, I guess I've known how to program for a few years less than that, though I've only done it for a career for about a year (programming for a corporation sucked the life out of me). Mostly I've just done hobby stuff, but it's cool to know that there are other programmers here
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