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cowloom wrote

That sounds pretty fun, how is Godot for game development? I've only ever used Game Maker, and later C++/SFML.

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twovests wrote

I have a variety of experience (GameMaker 00s to 2016, Godot in production in 2016 + hobbyist stuff afterwards, + a smattering of PyGame, Lua+Love, Unreal, and Bevy.)

Godot is pretty fantastic. I wish it had an in-engine sprite editor like GameMaker, and it has some rough engines (it's not great as a level editor if you like GameMaker's workflow of painting instances). It's dogfooded to bits (good thing) and I can recommend Godot highly!

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cowloom wrote

That's cool, I may check it out sometime! Not that I have an actual game I want to make, I've just made a few simple hobby games for fun. Bonus points for it being FOSS as well

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hollyhoppet OP wrote

I'm loving Godot so far. Very powerful, very good interface, very smooth experience overall. My perspective might be a little unusual though as I've been a software dev for fifteen years and have shipped multiple mobile apps, so some of the things people might see as a steep learning curve I've been able to just step over with ease.

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cowloom wrote

That's pretty cool, I guess I've known how to program for a few years less than that, though I've only done it for a career for about a year (programming for a corporation sucked the life out of me). Mostly I've just done hobby stuff, but it's cool to know that there are other programmers here

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