Submitted by hollyhoppet in games

You play as a child living in a creche for the children of imperial nobility servants. You've recently met first the fairy you've seen in your life, named Pom. At night, when you dream, you travel to a dungeon with them (just like an adventurer!), searching for an item Pom remembers is very important, but can't remember what exactly it is. The only catch is that during the day, you have to keep your friendship with Pom a secret, because fairies aren't allowed outside their forests.

The game will feature first person dungeon crawling as the primary gameplay loop a la etrian odyssey. There will also be light visual novel elements while you travel through a dungeon with hand crafted encounters and some story scenes outside of your character's dreams.

Shooting for a game completable within 3 hours, though that may change once the script is done.

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cowloom wrote

That sounds pretty fun, how is Godot for game development? I've only ever used Game Maker, and later C++/SFML.

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twovests wrote

I have a variety of experience (GameMaker 00s to 2016, Godot in production in 2016 + hobbyist stuff afterwards, + a smattering of PyGame, Lua+Love, Unreal, and Bevy.)

Godot is pretty fantastic. I wish it had an in-engine sprite editor like GameMaker, and it has some rough engines (it's not great as a level editor if you like GameMaker's workflow of painting instances). It's dogfooded to bits (good thing) and I can recommend Godot highly!

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cowloom wrote

That's cool, I may check it out sometime! Not that I have an actual game I want to make, I've just made a few simple hobby games for fun. Bonus points for it being FOSS as well

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hollyhoppet OP wrote

I'm loving Godot so far. Very powerful, very good interface, very smooth experience overall. My perspective might be a little unusual though as I've been a software dev for fifteen years and have shipped multiple mobile apps, so some of the things people might see as a steep learning curve I've been able to just step over with ease.

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cowloom wrote

That's pretty cool, I guess I've known how to program for a few years less than that, though I've only done it for a career for about a year (programming for a corporation sucked the life out of me). Mostly I've just done hobby stuff, but it's cool to know that there are other programmers here

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twovests wrote

This sounds fun + shooting for ~3 hours is pretty feasible. I love Godot a bunch (although the knowledge-base can be a slog) and I'd play this game. "Completable within 3 hours" is a huge selling point to me.

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