I think the closest thing to a good answer would have to deal with discourse norms. Putting some boundaries for asking questions is arguably good, actually, if the goal is to foster some kind of understanding. Especially if the norms are set up so that every answer must be up to a demanding standard, an easy way to try to control the discourse is just asking questions, since it's a cheap tactic.
With teens though, you probably should cut some slack. Growing up in a bullshit world necessarily leads to bullshitting in the people growing up.
Honestly seeing the length scared me, but his lucid argument that Tokimeki memorial is more cyberpunk than things visually resembling cyberpunk sold me.
I enjoy the riffing on scifi tropes and the show is mostly self-aware about Rick's faults, despite a part of the fandom not getting the point. I like the voice acting a lot. Some of the bullshitty aspects are things that you're apparently obligated to do to be an Adult Animated Comedy show being crass in a formulaic way, like the ridiculous amount of gore.
I tried it out the last time there was a big war and the game really is one of those things that aren't worth the time. I thought I'd like the game more if I could play it while jogging! All the progress is overcoming one gatekeeping mechanism or another. The wikis are full of the 'correct' playstyles, which just disincentivizes what I was after, the fantasy of freely adventuring through space.
Maybe if you got into the social side of it, but playing boardgames feels like it's superior at scratching that itch of getting to compete and collaborate with others in a game.
Lots of aspects I enjoyed other games do better. I liked space roaming and ship fitting, but honestly Star Control II was simpler and more fun with real sense of exploring the galaxy, that had interesting characters. Getting to influence '"real" events? Most good single player games. Collecting stuff with a crew? Animal Crossing, honestly.
Lots of things in Eve made me feel like "that's not why we play games".
Moonside wrote
Reply to resources for solving the issue of bad-faith questions? by twovests
You might enjoy Embrace The Void podcast episode on cheap talk.
I think the closest thing to a good answer would have to deal with discourse norms. Putting some boundaries for asking questions is arguably good, actually, if the goal is to foster some kind of understanding. Especially if the norms are set up so that every answer must be up to a demanding standard, an easy way to try to control the discourse is just asking questions, since it's a cheap tactic.
With teens though, you probably should cut some slack. Growing up in a bullshit world necessarily leads to bullshitting in the people growing up.