Recent comments in /f/killallgames

mm_ wrote

ive been big into doom mods lately, i cant believe 'golden souls', that crossover between doom and mario, like its incredible how good it is and how much time was put into it, 2nd one came out last month but i havent cracked it open yet

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musou wrote

when i streamed quake champions every night for a few weeks just as the beta NDA lifted, i had a total of 3 random viewers, two of whom never talked in chat in any way (i think one was my mom or something), and one of whom was just some horny on main dude who PM'd me dick pics with no warning and wouldn't shut up about all the stuff he was fantasizing about doing to me.

haven't tried it since. i wanted to try to teach newbies how to play better but even tho i'm pretty decent at quake, i'm not rapha, and he streams a lot so i think that niche is filled. i don't have the right temperament for it.

5

devtesla OP wrote

  1. they're jrpgs
  2. things like a consistent setting and logic are secondary to emotional concerns and looking cool
  3. they're generally written backwards, with tons of supplemental material, series expectations, and marketing requirements shaping the story
  4. a common thing that ff devs say is that ff games are never finished, just released. they are given long and indulgent development schedules and budgets without really thinking about the end, just how much can they do before they can't delay the game anymore.
  5. mostly tho it's cause they're jrpgs
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