Submitted by twovests in killallgames
uwu i would need to learn about rendering engines and then make one that renders 5d-hyper tetrahedrons (6-cell shape) by intersecting them with a 3d hyperplane
this would involve a lot of computational geometry + opengl and that just sounds awful
Moonside wrote
I played something akin to a 4D space shooter once and it was bad. Also, the 5D Rubik's cube remained unsolved (but it's not like I've solved the usual one either).