Honestly my only complaints about BoTW are downstream of it being a children's game (I would have enjoyed a more complex characterization and story but it's understandable given the target audience - even ignoring how, say, Link and Ganon are simplistic in part because they're following the legacy of a series descending from NES era.) Something more successful storywise with similar demographic would be Chrono Trigger so I know it can be done. Actually EarthBound and Mother 3 might fit that bill too!
I expect more from video game stories as time goes on and BoTW had some of the craft in place (e.g. lovely animations and voice acting, especially loved the Rock Dad and princess Zelda). The Twitter user and game designer @docsquiddy has convinced me that most games should be build around stories, but BoTW felt like mechanics, exploration and frankly joy of movement centered title.
Actually it took me a hideous time to understand that gyroscope had anything to do with aiming, I wondered why shooting with a bow was so shaky! So two complaints.
When qualifying privacy recommendations with context, I think we should go further than describing threat models: we should acknowledge different types of privacy. “Privacy” means different things to different people. Even a single person may use the word “privacy” differently depending on their situation. Understanding a user’s unique situation(s), including their threat models, can inform us when we select the best of approach. How do we choose between reducing a footprint’s spread and size?
I think this is excellent thought and even if it ultimately the insight can be accommodated within the framework of threat models, it's useful as an architectonic principle. Privacy to me is a cluster concept, covering concerns as varying as state surveillance, confidentiality in therapy and being able to sit on the loo in peace!
That said, I think the central distinction of the piece is stated in terms that could be more helpful:
I highlight two main approaches to privacy: “tracking reduction” and “tracking evasion”.
Approach, I fear, is the wrong term and too general as well. TR and TE seem to be general privacy strategies. Strategy is a term that also avoids an exact definition, but a helpful starting point might be that a privacy strategy would consist of privacy objectives, the ways they can be achieved and the resources employed. Since the ways of undermining privacy are quite similar (the internet is a mostly open platform with often untrustworthy agents that are hyperconnected) and the means (computer software and hardware) are similar, making the distinctions primarily a matter of privacy objectives and secondarily of the other factors seems most prudent to me.
My second concern is how 'data' is employed in the definitions of TR and TE. Reading the main text it seems to me that leaking less data is not the point of tracking evasion, but rather reducing the range of inferences that may be done with, especially avoiding deanonymization. This isn't some monotonically decreasing function of how much data is being collected.
A downstream of this is that distinction between wants and need such as in the passage
In other words, TR falls closer to “wants” on the (somewhat contrived) “wants versus needs” spectrum
mostly loses its force. I block adverts online mostly to avoid malware, which is a low probability threat never-the-less a pain to deal with since I need access to a computer to get my needs met. Very casual means suffice to accomplish this, but it's not a mere want that is out of synchrony with my needs.
I was trying to mock how falloutiness has descended into empty signifies - mascot acting in a overearnest fashion, oldies on radio, nuclear symbology and literal nukes and everything being radioactive (when in the first two games radioactivity as a present phenomenon plays only a minor role and nuclear power and weaponry, while present, is mostly background), bottle caps as currency.
Inspired by the mind of yours truly, Hbomberguy vids on the Fallout series and getting into the Israel Kamakawiwo'ole's Facing Future (1993) album, which rules BTW.
14,000 thousand dollars? Nice job being poor you fiat worshipper. You could have cashed out by buying a fraction of a Bitcoin which will always hold the value of a fraction of a Bitcoin.
I've only learnt of this product with in the last two minutes, but one aspect is probably that they're made of inulin, which is chained form of fructose found in e.g. sunchoke tubers. It tastes sweet despite being fiber! Since it's not
I have fond nostalgia for the time when links were worth clicking on. There were actual WEB pages where the hypertext made cohesive wholes unlike traditional books and links weren't just navigation. Or links just joined together home cobbled web pages and the need to link was a most sincere sign of respect. Now everyone wants to trap their users on their platform.
Moonside wrote
Reply to 2023 prediction by emma
Honestly my only complaints about BoTW are downstream of it being a children's game (I would have enjoyed a more complex characterization and story but it's understandable given the target audience - even ignoring how, say, Link and Ganon are simplistic in part because they're following the legacy of a series descending from NES era.) Something more successful storywise with similar demographic would be Chrono Trigger so I know it can be done. Actually EarthBound and Mother 3 might fit that bill too!
I expect more from video game stories as time goes on and BoTW had some of the craft in place (e.g. lovely animations and voice acting, especially loved the Rock Dad and princess Zelda). The Twitter user and game designer @docsquiddy has convinced me that most games should be build around stories, but BoTW felt like mechanics, exploration and frankly joy of movement centered title.
Actually it took me a hideous time to understand that gyroscope had anything to do with aiming, I wondered why shooting with a bow was so shaky! So two complaints.