Submitted by devtesla in games

  • I'm glad I'm playing Deltarune episode by episode. I think if I had all 7 chapters of this dumped on me I would not be able to process everything it's doing, and I think the games do a lot of work to make the different chapters work as their own thing. I think the best possible release schedule for DR would be monthly for half of a year, but yeah that couldn't happen because of reasons.
  • The concept of this chapter, as both "one last fun adventure" and something layered in dozens of meta levels, is the worst concept for the Deltarune chapter on paper. It has no business working as well as it does.
  • ch5 is tricky in the sense that it's both self-contained and not self-contained at all. It's a "standard deltarune chapter" in that you spend most of it in an original setting with a new cast, but there's something eerie about how content it is to go through the motions.
    • Flowery is a wildly meta in concept, but in practice not that different from Tenna and Queen. He's both manipulating Asgore in a repetition of Undertale, reflecting Ralsei, and reflecting the player themselves? He's so many things at once that he never resolves into being about anything at all. When he was offed in a scene that felt like the most predictable ending to his character possible, it felt less tragic and more distancing, and weirdly I liked that?
      • Tenna worked as a self contained story about feeling feeling unloved, and relating it to old tv is pretty great. Queen as a story about control and losing it eventually related well to Noelle's light world story. I don't know if Flowery will ever fit in the same way, but that might not be a bad thing?
      • I think the most interesting thematic idea is when he challenges to you justify preserving your dreams at the expense of the flowers. Unless I missed a part, that feels like it could have resolved into something, but it doesn't really? I think this might be something picked up in ch 6 and 7.
        • The flowers don't really put up a fight, and it's not clear to me why. I think it's just left to vagueness.
    • The flowers feel like they're supposed to be mind blowing -- they're reflections of the protagonist of Undertale and a bunch of characters fans have been theorizing for years about -- but in practice are mostly just fun.
      • This cast is by far the best part of the chapter, Flowery is most interesting when he's leading this crew.
    • Asgore took up much less time than people expected, but what was there was good.
    • The introduction of what could have been presented as a mind bending meta reveal (the characters can see the menus.....) is presented in the most deflating way possible. The game has already layered on too many meta levels already, so I appreciated just getting done with it.
    • It was extremely funny that the game tried to exploit nostalgia for itself. Deeply fucked up and I think that was intentional. Nostalgia itself is already a painful feeling and now you just made it awkward.
  • If it's not clear yet, my feeling on ch5 is that if I took it only on a surface level, it would be something impressive on a craft level but not really something I'd rave about. Something like a fangame, but both better than that in some ways but less charming and free to experiment than an actual fangame would be.
    • But in context, it's awesome. Here's the things that make this "fangame" surreal:
      • The Noelle is waiting stuff, and the Kris opening the dark world stuff.
      • It comes after the Asriel opening, which makes the ending of ch4 both more and less distressing. Really tricky shit.
      • The festival is awesome. Every conversation is cute and satisfying on one level, but I never felt actually relaxed in it. The extremely cute lake scene taking place while Kris is basically passed out... creepy.
      • We "know things are going to get worse" but the game doesn't excessively rub that in.
  • Everything Ralsei was great. We have no actual answers to what his deal is but he feels richer in a way I really liked.
    • His story adds to the feeling of everything just kind of falling apart.
  • The best playing chapter. Really loved the perspective change gimmick. Even the final boss people complain about is good (it's trying to feel harder than it actually is, that worked for me).
  • Weird route was also incredible, taking the subtextual stress of the main game and making it text. Beautiful.
  • I get the sense that ch5 has been through a lot of revisions, for better or for worse. This might be the best state it could have possibly came out in, for an idea that weighs it down overall.
    • Still... very very gud

Deltarune rules, thank for reading.

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hollyhoppet wrote

i can't stop thinking about how flowery set himself up as asgore's old roommate. like... did he base his form off a human asgore was actually roommates with? or did he just make up that character whole cloth?

also why do all the flowers want to specifically be humans? especially in a town where kris is (probably?) the only human? what was asgore telling them while he was tending them? what even is the relation between humans and this town?

anyway chapter 5 left us with some delectable mysteries

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devtesla OP wrote

It's funny that my "Flowery is too many things" part forgot to mention that he's also Rudy, who was Asgore's college roommate.

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twovests wrote

Yeah, I read that literally at first, i.e. Flowery was somehow, literally, Asgore's old roommate. By the end, my reading was that it was a convenient fiction for the fantasy world they concocted. With Asgore aware of that and the nature of the Dark World, he was just "playing along". The Wiki says Rudy and Asgore were roommates so maybe Flowery's personality is based on his?

Leaning into authorial intent, I think everything about Flowery will exist only in Chapter 5, but it's open-ended enough to be anything convenient for lore later on.

But I think the flowers want to be humans in paralleling how their SOULs came from humans in Undertale. It might be related to the dark and fateful day Asgore vagues about.

With you on the mysteries. I was big big big into Undertale lore, we still don't quite understand how the Delta Rune from Undertale relates to Deltarune, or how DETERMINATION works here. But the fact that Flowery did not de-terminate makes me think, hey, isn't that explicitly what the golden flower is supposed to do?

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twovests wrote

I hope you don't mind me responding with agreement and some riffing. I figure it's good to keep spoilers contained. I agree with much of this.

"One last adventure" is news to me, having had not kept up with the fandom. I appreciate that the fandom jokes in the game were entirely legible to me ("pacifist root" hahahhaha).

I think of Deltarune as a vehicle for Fox's silly and fun ideas that didn't fit in Undertale, and I am admittedly not so invested in the lore. So I really appreciate when huge lore moments are also silly, even when entirely serious in universe ("Flowery. Green. Yellow. Orange. Blue. Aqua. Seth.") The six SOULs really captivated a lot of my mind a decade ago and it really is satisfying to finally get to see them in any context.

That said, this looks like the first time the "Side B" route has been referenced in canon. That is Very Homestuck and I am eager to see what the fuck happens here. Maybe that supplants "Genocide Route" here.

Anyways, I really appreciated the big blinking screaming "Ralsei is transgender" sign.

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Caoimhe wrote (edited )

Specifically the Deltarune newsletter announcing the release date said

In Chapter 4, we saw dark clouds on the horizon…

That’s why, let’s not look there for now. Let’s turn around and watch the sun, before it goes down completely.

Let’s smile again.

Let’s have one more fun adventure, okay?

So the nostalgia theming and all the callbacks to both Deltarune chapter one and Undertale are very much intentional and this is signalling that everything from here on out is probably going to be a bad time.

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twovests wrote

Oh, yeah, that is very ominous. Awesome :D

going to be a bad time.

hell yeahhhhhhh

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