"Animal Crossing" for the Gamecube was an oddity. It was a straightforward port of the Japanese-only Nintendo 64 game, adding features, etc. Something neat is the whole game fit into the ~43 MiB of RAM the GameCube had. So, once the game was loaded, you could take the disc out of the GameCube.
"Animal Crossing" was a port that defined the series. But it's just a port, with little in the way of new content. Nintendo is known for porting games from old platforms, they've been doing it for years, but they've really dropped the quality. Nintendo's ports used to make for the definitive versions of games, and the DS era was best emblematic of that.
For some reason, for the Nintendo DS and Nintendo 3DS platforms, Nintendo pulled out all the stops. Maybe they were worried we'd get tired of buying remakes and wanted us to feel like we were getting our moneys worth? Maybe they thought the old versions were hunks of shit which needed improvement?
I can't speculate too much. I'm here to talk about just four games.
Super Mario 64 DS was a huge expansion pack of the original game and, despite using a D-pad for movement, is IMO the very best way to play the game. It adds three new characters and a ton of new content, and it came with a bonus series of multiplayer table games you could play with people who didn't even own the game.
Nintendo had since rereleased Super Mario 64 again on the Wii U Virtual Console, then again in 2020 for the time-limited "Super Mario 3D All-Stars Classics", and then again in 2021 for the new "virtual console" thing, featuring none of these improvements.
Starfox 64 3D got the same treatment. In addition to everything the game is a graphical delight in 3D, with the stars in the far distance being fun to focus on. Being able to pause the game to go to the home menu is also a serious improvement for a game with no save functionality.
Ocarina of Time 3D was a faithful adaptation of the original with serious quality-of-life features, a nice graphical bump, and nice motion controls. Ocarina of Time crawls to a halt when you need to fiddle with a lengthy menu to put on boots, especially when you remember how good it was in the 3DS version.
It's noteworthy how faithful this port is, with the developers even painstakingly porting glitches.
Majora's Mask 3D has a fun story. It was released after the worlds only effective change.org style petition. Majora's Mask had (and has!) a strong cult following, and the fans acknowledged the clearly vastly superior Ocarina of Time 3DS port. According to Nintendo, the "Operation Moonfall" had nothing to do with it.
Like Ocarina of Time 3D, the Majora's Mask remake is a vast improvement over the original. OoT 3D's quality-of-life changes mostly addressed menu jank, and added some subtle color coding to the notorious Water Temple.
But Majora's Mask strayed a bit further from the original, to great effect, polishing a lot of the jank from the original game.
It's hard to understate this about the Zelda games. That's what this post is mostly about. OoT and MM are two important games for the evolution of the art, but OoT3D and MM3D are by far the best ways to play them...
... And you can only play them if you have a Nintendo 3DS, a console that hasn't been produced in years. There are no good emulation alternatives. Nintendo doesn't have hardware that can make for a faithful port of these remakes.
Also, Luigi's Mansion 3D,
Caribou wrote
I spent hours on the roof in the yoshi loves me loves me not minigame in 64ds as a sensitive gayass little child